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How to create bandages in Zbrush: Using Slice Curve and Panel Loops

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             While working on my 3D model I experimented with multiple different ways to create my character’s bandages but in the end, most of them resulted in messy topology or it took up more time than I initially thought it would. After many attempts, I was able to find a quick and efficient way and workflow that gave me the exact look I was going for as well as clean topology. First, mask off the area of your model that you’d like the bandages to be and extract it with 0 thickness. I found that using the mask lasso tool was the quickest way to mask the area I wanted, especially on areas with more organic shapes. You can sharpen the mask you’ve created by using the hotkeys cntrl+alt and continuously clicking on the model. After masking off your desired area, extract it with 0 thickness and accept. After you've extracted your mask, ZRemesh your extraction with Half selected until ...